Photo credits: Logo world

A guide on how to create a Mr. Beast logo using Three.js.

Kelvin Joseph
2 min readMar 14, 2023

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To create a Mr. Beast logo using Three.js, you can follow these steps:

  1. Create a canvas element in HTML where you want to display the logo.
  2. Create a Three.js scene and add a camera to the scene.
  3. Add a light source to the scene.
  4. Create a material for the logo using a texture or a color.
  5. Create a geometry for the logo using a shape or text.
  6. Combine the geometry and material to create a mesh.
  7. Add the mesh to the scene.
  8. Render the scene on the canvas element.

Here is an example code snippet that you can use to create a Mr. Beast logo using Three.js:

// Create a canvas element
const canvas = document.createElement('canvas');

// Set the canvas size
canvas.width = 500;
canvas.height = 500;

// Add the canvas to the HTML page
document.body.appendChild(canvas);

// Create a Three.js scene
const scene = new THREE.Scene();

// Create a camera and add it to the scene
const camera = new THREE.PerspectiveCamera(75, canvas.width / canvas.height, 0.1, 1000);
camera.position.set(0, 0, 5);
scene.add(camera);

// Add a light source to the scene
const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(0, 0, 5);
scene.add(light);

// Create a material for the logo
const material = new THREE.MeshStandardMaterial({ color: 0xff0000 });

// Create a geometry for the logo
const geometry = new THREE.TextGeometry('Mr Beast', {
font: 'https://threejs.org/examples/fonts/helvetiker_regular.typeface.json',
size: 1,
height: 0.1,
curveSegments: 12,
});

// Create a mesh by combining the geometry and material
const mesh = new THREE.Mesh(geometry, material);

// Add the mesh to the scene
scene.add(mesh);

// Create a Three.js renderer and set its size
const renderer = new THREE.WebGLRenderer({ canvas });
renderer.setSize(canvas.width, canvas.height);

// Render the scene
renderer.render(scene, camera);

Note that you will need to include the Three.js library in your HTML file to use this code. You can download the library from the official Three.js website.

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Kelvin Joseph
Kelvin Joseph

Written by Kelvin Joseph

RN | Tech Enthusiast | STEM Enthusiast | Writer

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